IT&컴퓨터공학/딥러닝

정책이터레이션 코드

yan_z 2020. 12. 6. 20:53

environment.py

 

9,10,

32,33,34

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100

158

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import tkinter as tk
from tkinter import Button
import time
import numpy as np
from PIL import ImageTk, Image
 
PhotoImage = ImageTk.PhotoImage
UNIT = 100  # 픽셀 수
HEIGHT = 5  # 그리드월드 세로
WIDTH = 5  # 그리드월드 가로
TRANSITION_PROB = 1 # 상태변환확률 : 1이므로 왼쪽으로 가는 행동을 하면 무조건 왼쪽으로 감
POSSIBLE_ACTIONS = [0123]  # 상,하,좌,우
ACTIONS = [(-10), (10), (0-1), (01)]  # 좌표로 나타낸 행동
 
REWARDS = []
 
 
class GraphicDisplay(tk.Tk):
    def __init__(self, agent):
        super(GraphicDisplay, self).__init__()
        self.title('Policy Iteration')
        self.geometry('{0}x{1}'.format(HEIGHT * UNIT, HEIGHT * UNIT + 50))
        self.texts = []
        self.arrows = []
        self.env = Env()
        self.agent = agent
        self.evaluation_count = 0
        self.improvement_count = 0
        self.is_moving = 0
        (self.up, self.down, self.left, self.right), self.shapes = self.load_images()
        self.canvas = self._build_canvas()
        self.text_reward(22"R : 1.0")
        self.text_reward(12"R : -1.0")
        self.text_reward(21"R : -1.0")
 
    def _build_canvas(self):
        canvas = tk.Canvas(self, bg='white',
                           height=HEIGHT * UNIT,
                           width=WIDTH * UNIT)
        # 버튼 초기화
        iteration_button = Button(self, text="Evaluate",
                                  command=self.evaluate_policy)
        iteration_button.configure(width=10, activebackground="#33B5E5")
        canvas.create_window(WIDTH * UNIT * 0.13, HEIGHT * UNIT + 10,
                             window=iteration_button)
        policy_button = Button(self, text="Improve",
                               command=self.improve_policy)
        policy_button.configure(width=10, activebackground="#33B5E5")
        canvas.create_window(WIDTH * UNIT * 0.37, HEIGHT * UNIT + 10,
                             window=policy_button)
        policy_button = Button(self, text="move", command=self.move_by_policy)
        policy_button.configure(width=10, activebackground="#33B5E5")
        canvas.create_window(WIDTH * UNIT * 0.62, HEIGHT * UNIT + 10,
                             window=policy_button)
        policy_button = Button(self, text="reset", command=self.reset)
        policy_button.configure(width=10, activebackground="#33B5E5")
        canvas.create_window(WIDTH * UNIT * 0.87, HEIGHT * UNIT + 10,
                             window=policy_button)
 
        # 그리드 생성
        for col in range(0, WIDTH * UNIT, UNIT):  # 0~400 by 80
            x0, y0, x1, y1 = col, 0, col, HEIGHT * UNIT
            canvas.create_line(x0, y0, x1, y1)
        for row in range(0, HEIGHT * UNIT, UNIT):  # 0~400 by 80
            x0, y0, x1, y1 = 0, row, HEIGHT * UNIT, row
            canvas.create_line(x0, y0, x1, y1)
 
        # 캔버스에 이미지 추가
        self.rectangle = canvas.create_image(5050, image=self.shapes[0])
        canvas.create_image(250150, image=self.shapes[1])
        canvas.create_image(150250, image=self.shapes[1])
        canvas.create_image(250250, image=self.shapes[2])
 
        canvas.pack()
 
        return canvas
 
    def load_images(self):
        up = PhotoImage(Image.open("../img/up.png").resize((1313)))
        right = PhotoImage(Image.open("../img/right.png").resize((1313)))
        left = PhotoImage(Image.open("../img/left.png").resize((1313)))
        down = PhotoImage(Image.open("../img/down.png").resize((1313)))
        rectangle = PhotoImage(Image.open("../img/rectangle.png").resize((6565)))
        triangle = PhotoImage(Image.open("../img/triangle.png").resize((6565)))
        circle = PhotoImage(Image.open("../img/circle.png").resize((6565)))
        return (up, down, left, right), (rectangle, triangle, circle)
 
    def reset(self):
        if self.is_moving == 0:
            self.evaluation_count = 0
            self.improvement_count = 0
            for i in self.texts:
                self.canvas.delete(i)
 
            for i in self.arrows:
                self.canvas.delete(i)
            self.agent.value_table = [[0.0* WIDTH for _ in range(HEIGHT)]
            self.agent.policy_table = ([[[0.250.250.250.25]] * WIDTH
                                        for _ in range(HEIGHT)])
            self.agent.policy_table[2][2= []
            x, y = self.canvas.coords(self.rectangle)
            self.canvas.move(self.rectangle, UNIT / 2 - x, UNIT / 2 - y)
 
    def text_value(self, row, col, contents, font='Helvetica', size=10,
                   style='normal', anchor="nw"):
        origin_x, origin_y = 8570
        x, y = origin_y + (UNIT * col), origin_x + (UNIT * row)
        font = (font, str(size), style)
        text = self.canvas.create_text(x, y, fill="black", text=contents,
                                       font=font, anchor=anchor)
        return self.texts.append(text)
 
    def text_reward(self, row, col, contents, font='Helvetica', size=10,
                    style='normal', anchor="nw"):
        origin_x, origin_y = 55
        x, y = origin_y + (UNIT * col), origin_x + (UNIT * row)
        font = (font, str(size), style)
        text = self.canvas.create_text(x, y, fill="black", text=contents,
                                       font=font, anchor=anchor)
        return self.texts.append(text)
 
    def rectangle_move(self, action):
        base_action = np.array([00])
        location = self.find_rectangle()
        self.render()
        if action == 0 and location[0> 0:  # 상
            base_action[1-= UNIT
        elif action == 1 and location[0< HEIGHT - 1:  # 하
            base_action[1+= UNIT
        elif action == 2 and location[1> 0:  # 좌
            base_action[0-= UNIT
        elif action == 3 and location[1< WIDTH - 1:  # 우
            base_action[0+= UNIT
        # move agent
        self.canvas.move(self.rectangle, base_action[0], base_action[1])
 
    def find_rectangle(self):
        temp = self.canvas.coords(self.rectangle)
        x = (temp[0/ 100- 0.5
        y = (temp[1/ 100- 0.5
        return int(y), int(x)
 
    def move_by_policy(self):
        if self.improvement_count != 0 and self.is_moving != 1:
            self.is_moving = 1
 
            x, y = self.canvas.coords(self.rectangle)
            self.canvas.move(self.rectangle, UNIT / 2 - x, UNIT / 2 - y)
 
            x, y = self.find_rectangle()
            while len(self.agent.policy_table[x][y]) != 0:
                self.after(100,
                           self.rectangle_move(self.agent.get_action([x, y])))
                x, y = self.find_rectangle()
            self.is_moving = 0
 
    def draw_one_arrow(self, col, row, policy):
        if col == 2 and row == 2:
            return
 
        if policy[0> 0:  # up
            origin_x, origin_y = 50 + (UNIT * row), 10 + (UNIT * col)
            self.arrows.append(self.canvas.create_image(origin_x, origin_y,
                                                        image=self.up))
        if policy[1> 0:  # down
            origin_x, origin_y = 50 + (UNIT * row), 90 + (UNIT * col)
            self.arrows.append(self.canvas.create_image(origin_x, origin_y,
                                                        image=self.down))
        if policy[2> 0:  # left
            origin_x, origin_y = 10 + (UNIT * row), 50 + (UNIT * col)
            self.arrows.append(self.canvas.create_image(origin_x, origin_y,
                                                        image=self.left))
        if policy[3> 0:  # right
            origin_x, origin_y = 90 + (UNIT * row), 50 + (UNIT * col)
            self.arrows.append(self.canvas.create_image(origin_x, origin_y,
                                                        image=self.right))
 
    def draw_from_policy(self, policy_table):
        for i in range(HEIGHT):
            for j in range(WIDTH):
                self.draw_one_arrow(i, j, policy_table[i][j])
 
    def print_value_table(self, value_table):
        for i in range(WIDTH):
            for j in range(HEIGHT):
                self.text_value(i, j, round(value_table[i][j], 2))
 
    def render(self):
        time.sleep(0.1)
        self.canvas.tag_raise(self.rectangle)
        self.update()
 
    #evaluate  버튼 눌르면 실행되는 함수 = 정책평가
    def evaluate_policy(self):
        self.evaluation_count += 1
        for i in self.texts:
            self.canvas.delete(i)
        self.agent.policy_evaluation()
        self.print_value_table(self.agent.value_table)
 
    # improve  버튼 눌르면 실행되는 함수 = 정책개선
    def improve_policy(self):
        self.improvement_count += 1
        for i in self.arrows:
            self.canvas.delete(i)
        self.agent.policy_improvement()
        self.draw_from_policy(self.agent.policy_table)
 
 
class Env:
    def __init__(self):
        self.transition_probability = TRANSITION_PROB # 상태변환확률
        self.width = WIDTH #가로
        self.height = HEIGHT #세로
        self.reward = [[0* WIDTH for _ in range(HEIGHT)]
        self.possible_actions = POSSIBLE_ACTIONS
       self.reward[2][2= 1  # (2,2) 좌표 동그라미 위치에 보상 1 : 목적지
        self.reward[1][2= -1  # (1,2) 좌표 세모 위치에 보상 -1 : 장애물
        self.reward[2][1= -1  # (2,1) 좌표 세모 위치에 보상 -1 : 장애물
        self.all_state = []
 
        for x in range(WIDTH):
            for y in range(HEIGHT):
                state = [x, y]
                self.all_state.append(state)
 
    def get_reward(self, state, action): # 다음상태에서 받을 수 있는 보상계산
        next_state = self.state_after_action(state, action) # 다음상태는 state_after_action 함수로 계산
        return self.reward[next_state[0]][next_state[1]] #다음상태에서 받을 수 있는 보상 반환
 
    def state_after_action(self, state, action_index): # 행동 후 어떤 state 인지
        action = ACTIONS[action_index]
        return self.check_boundary([state[0+ action[0], state[1+ action[1]])
 
    @staticmethod # Env 객체를 생성하지않고 직접 사용이 가능
    def check_boundary(state): # 바운더리 벗어나면 체크
        state[0= (0 if state[0< 0 else WIDTH - 1
                    if state[0> WIDTH - 1 else state[0])
        state[1= (0 if state[1< 0 else HEIGHT - 1
                    if state[1> HEIGHT - 1 else state[1])
        return state
 
    def get_transition_prob(self, state, action): #상태변환환률 반환하는함수
        return self.transition_probability
 
    def get_all_states(self): #모든 상태가져오는 함수
        return self.all_state
 
cs

 

policy_iteratation.py

 

15,

29,

49,

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import numpy as np
from environment import GraphicDisplay, Env
 
 
class PolicyIteration:
    def __init__(self, env):
        # 환경에 대한 객체 선언
        self.env = env
        # 가치함수를 2차원 리스트로 초기화
        self.value_table = [[0.0* env.width for _ in range(env.height)]
        # 상 하 좌 우 동일한 확률로 정책 초기화
        self.policy_table = [[[0.250.250.250.25]] * env.width
                            for _ in range(env.height)]
        # 마침 상태의 설정
        self.policy_table[2][2= []
        # 할인율
        self.discount_factor = 0.9
 
    # 벨만 기대 방정식을 통해 다음 가치함수를 계산하는 정책 평가 ( 참 가치함수를 구하는 과정 )
    def policy_evaluation(self):
        # 다음 가치함수 초기화
        next_value_table = [[0.00* self.env.width
                           for _ in range(self.env.height)]
 
        # 모든 상태에 대해서 벨만 기대방정식을 계산
        for state in self.env.get_all_states():
            value = 0.0
            # 마침 상태의 가치 함수 = 0
            if state == [22]:
                next_value_table[state[0]][state[1]] = value
                continue
 
            # 벨만 기대 방정식
            for action in self.env.possible_actions: # 상,하,좌,우 행동에 대해서
                next_state = self.env.state_after_action(state, action)  # 해당 행동 시 다음상태
                reward = self.env.get_reward(state, action) # 그때의 리워드
                next_value = self.get_value(next_state) #이후 상태
                value += (self.get_policy(state)[action] * #벨만 기대방정식 계산 ( 전부 더한다. max 가 아님 ! )
                          (reward + self.discount_factor * next_value))
 
            next_value_table[state[0]][state[1]] = value #가치함수 update
 
        self.value_table = next_value_table #가치함수 테이블 update
 
    # 현재 가치 함수에 대해서 탐욕 정책 발전 ( 정책 update )
    def policy_improvement(self):
        next_policy = self.policy_table #정책 테이블을 가져오고
        for state in self.env.get_all_states(): #모든 상태에 대해서
            if state == [22]:
                continue
            
            value_list = []
            # 반환할 정책 초기화
            result = [0.00.00.00.0]
 
            # 모든 행동에 대해서 [보상 + (할인율 * 다음 상태 가치함수)] = 큐함수 계산
            for index, action in enumerate(self.env.possible_actions):
                next_state = self.env.state_after_action(state, action) # 다음상태
                reward = self.env.get_reward(state, action) #그때의 보상
                next_value = self.get_value(next_state) #그때의 가치함수
                value = reward + self.discount_factor * next_value
                value_list.append(value) # 큐함수 append
 
            # 받을 보상이 최대인 행동들에 대해 탐욕 정책 발전 ex) value_list =[3,1,3,2] 인 경우
            max_idx_list = np.argwhere(value_list == np.amax(value_list)) # amax 하면 3, argwhere 하면 3인 인덱스 반환 => 구한 큐함수들 중에서 가장 큰 값을 가지는 값의 행동을 반환
            max_idx_list = max_idx_list.flatten().tolist() # ex) [[0][2]] 인경우 => 1차원 리스트 [0,2] 로 변경
            prob = 1 / len(max_idx_list) # 길이 2 므로 각각 확률은 0.5 ,0.5
 
            for idx in max_idx_list:
                result[idx] = prob
 
            next_policy[state[0]][state[1]] = result #[0.5,0,0.5,0] 반환
 
        self.policy_table = next_policy
 
    # 특정 상태에서 정책에 따라 무작위로 행동을 반환
    def get_action(self, state):
        policy = self.get_policy(state)
        policy = np.array(policy)
        return np.random.choice(41, p=policy)[0# 정책을 고려해서 행동을 선택. 4= 행동의 개수, 1= 1개의 행동을 샘플링한다는 뜻 , 세번째 인자에는 정책을 넣음
 
    # 상태에 따른 정책 반환
    def get_policy(self, state):
        return self.policy_table[state[0]][state[1]]
 
    # 가치 함수의 값을 반환
    def get_value(self, state):
        return self.value_table[state[0]][state[1]]
 
 
if __name__ == "__main__":
    env = Env()
    policy_iteration = PolicyIteration(env)
    grid_world = GraphicDisplay(policy_iteration)
    grid_world.mainloop()
 
cs